Marathon Infinity by Most Reviews
irons on Oct 20th 2007
JUICE is a Java-based--and, therefore, cross-platform--utility for editing map files. It can't replace a dedicated editor like Forge, but it is capable of editing several aspects of map files, most of which are geared toward fixing and tweaking network maps. For example, you can edit existing and place new level objects; you can change monster and item parameters; you can do some things that no other editor will let you do. If you're a mapmaker who needs to edit these sorts of things, but without consistent access to a Macintosh, give JUICE a try.
A manual is included, both in HTML and PDF forms.
v1.1.1 adds the ability to embed shapes patches.
v1.1 includes the long-anticipated texture converter.
1940 downloads, 6 reviews, 1 screenshot, 5.0 rating
RyokoTK on Jan 15th 2010
KTA3: The Complete Masterworks is every Kill Them All map to date, as well as 12 new maps, in one massive 38-map mega-mini-scenario adventure.
If you want to play co-op, using Co-op.lua is nearly a requirement.
Notes for version 1.10:
Added two more maps and fixed a lot of bugs, mostly related to co-op.
2619 downloads, 6 reviews, 1 screenshot, 4.8 rating
Heretical Cyborg 1.2
VikingBoyBilly on Mar 7th 2012
Heretical Cyborg is VikingBoyBilly's first complete single player map. It is also customized for co-operative play. It is modeled after the first map of Heretic, E1M1 "The Docks," and is an attempt at remaking a Doom-engine map into the Marathon Infinity Engine.
It started off as an entry for Kill Them All: Volume IV, but the polygon count went up too high. Instead of letting it go to waste, here is this completed standalone map for you to play.
Notes for version 1.2:
Following a lot of suggestions from Ryoko and Brilliant, the shading has been enhanced, textures have been re-aligned, the architecture of the dock has been remade (the posts were missing before), and scenery has been added, with l'howon cylinders as a 'barrel' substitute.
925 downloads, 6 reviews, 1 screenshot, 3.0 rating
treellama on Apr 1st 2012
Kill Them All IV 1.00
RyokoTK on Jul 17th 2012
52 maps, including 15 new ones, and a trendy hub world. The final word in the KTA trilogy.
EDIT 2/11/2014: Please use the Previous AI plugin with Aleph One 1.1 for this scenario. http://simplici7y.com/items/aleph-one-previous-ai
Continue to stop crying.
1808 downloads, 6 reviews, 4 screenshots, 5.0 rating
Tresh on Sep 10th 2010
new physics! if u want to know what the weapons, i included a map to test them! plz rate and comment!
Notes for version 1.1:
Sinbe bobsbrother dint like that i made a shotgun attachment i modificate it! By the way (since i have senn no one to mention it) i always make modifications to the fists!
930 downloads, 6 reviews, 0 screenshots, 4.0 rating
irons on Feb 7th 2016
Ares Ex Machina on Mar 30th 2014
A plugin for the original weapons-in-hand graphics for Aleph One, featuring:
- Different looking muzzle flash with blended edges.
- Motion blur on certain frames, including bullet shells and the fists.
- An optional translucent scope effect for the magnum.
Works with both Marathon 2 and Marathon Infinity!
Notes for version 1.5:
- Removed black halo around edges of the optional graphics for the Marathon 2 SMG.
- Optional graphics for the Marathon 2 SMG have been made powers of 2.
2372 downloads, 6 reviews, 5 screenshots, 4.7 rating
herecomethej2000 on Jun 10th 2007
This modifcation of Dave Baily's map is my first attempt at CTF. For some reason some people like it though personally I'd choose CCR2 (part of Magenta Filter 1.3) This version works with CTF lua 4.0.2 so you guys can stop bugging me to email you maps. ;) The readme goes in to further detail.
1676 downloads, 5 reviews, 2 screenshots, 4.3 rating
[M] Harmonium 1.0
heron on Jan 28th 2010
My first netmap. Harmonium is a small- to medium-sized map, best for about 4-5 players. It includes an embedded MML script for starting the player with the assault rifle and SMG.
The map is not terribly large, but at 844 polygons, it is very detailed, and may slow down for some players using OpenGL Shader mode.
I welcome any feedback.
Notes for version 1.0:
Corrected version; the first upload did not include the embedded MML file. It has been fixed.