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M1A1 Compatible Hd Weapon Pack 1.0

General Tacticus on Jul 14th 2017

This is a version of the Marathon 1 Hd Weapons Pack that has been made compatible with the old M1A1 release.

As such, this will not work with current versions of aleph one, using the original files.

All credit for making this compatible with M1A1 goes to to Thedoctor45.

43 downloads, 0 reviews, 0 screenshots, 0.0 rating


Tacticus' M1 Weapons Redux 1.1

General Tacticus on Jul 13th 2017

Carnagepalacedeeeeluxe_0020

Hd Replacements for:

Weapons Projectiles Most Items

Notes for version 1.1:

Version 1.1 includes: -tweaked weapon size and position -new animations for rocket and grenade detonation -new bullet impact effect -new trooper grenade projectile -fixed color tables for spht bolt

...and probably some other minor fixes that I forgot about.

108 downloads, 2 reviews, 8 screenshots, 5.0 rating


Mararthon: Yuge 1.0

W'rkncacnter on Jul 9th 2017

06

Mararthon: Yuge is a 30 level total conversion with a plot, plus 225 secret levels for many extra hours of gameplay.

Yuge is a community project that was created with procedural level generation using rooms that were mapped by hand. Mappers contribute varying sized rooms, which are then fed in to the level generator which is responsible for creating the overall level layout, texturing, placing monsters, items, and sounds. Therefore, you will see some of the same rooms multiple times while playing through the scenario, but each will likely have a different set of monsters in slightly different locations, different textures, and you will likely have different weapons.

The level generator was created by W'rkncacnter, and 353 unique mapped out areas were contributed by several mappers: Windbreaker, RyokoTK, Sankara, W'rkncacnter, President People, $lave, General Tacticus, Glamdring, and Adminn_1.

Yuge has 2 new weapons, 2 new boss monsters, new wall textures, new scenery objects, maps with precipitation, and a new liquid type. Along with the procedurally generated levels, the final level of the main scenario is a custom map created by Windbreaker.

Notes for version 1.0:

Keep an eye out for an additional Bigly Bonus pack of maps with varying difficulty and other slight variations in the near future.

Also, keep an eye out for secret levels that may or may not tell you where to download additional Yuge maps right now.

115 downloads, 5 reviews, 10 screenshots, 5.0 rating


YugePax 3.20.20.20

W'rkncacnter on Apr 1st 2017

ten thousand netmaps

289 downloads, 6 reviews, 0 screenshots, 5.0 rating


Imperium 1.2

Windbreaker on Mar 21st 2017

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13 multiplayer maps for Marathon Infinity. Third edition features 3 new maps.

Special thanks to W'rkncacnter for the embedded lua scripts on a few maps.

Notes for version 1.2:
  • Features 3 new maps: "Mandala", "Flashpoint", and "Dead by Daybreak".
  • Minor touch-ups on older maps.

588 downloads, 5 reviews, 13 screenshots, 4.8 rating


Splitting In-game Timer 1.0

aperturegrillz on Mar 19th 2017

Kind-hangbrain-156

Displays an in-game timer with millisecond precision, plus a timer which displays the total time of the last level completed. Useful for doing individual-level speedruns.

Notes for version 1.0:

Adapted from a simpler in-game timer written by W'rkncacnter.

192 downloads, 0 reviews, 1 screenshot, 0.0 rating


256 Color M2 Lanscapes 1.1

Tfear on Mar 6th 2017

0

Old 256 color landscapes converted to PNG, to install replace corresponding landscapes in the HD texture plug in

Notes for version 1.1:

Includes the (Three Sun?) M2 Preview Landscape

233 downloads, 0 reviews, 3 screenshots, 0.0 rating


Official Unofficialmaps 1.0

W'rkncacnter on Feb 21st 2017

Unofficialspookymap

3 netmaps I made this year. I mostly made these to play around with some crazy ideas I had.

If you aren't using OpenGL with fog turned on, you're doing it wrong.

310 downloads, 1 review, 3 screenshots, 5.0 rating


COLOURSPEUCK 4

RyokoTK on Feb 12th 2017

B8t1cq3

ft. windbreaker, pitbull.

301 downloads, 1 review, 1 screenshot, 3.0 rating


Jumping Hills 1.1

W'rkncacnter on Feb 8th 2017

Two netscripts meant to be used with the King of the Hill gametype. They will cause the hill to move around periodically. The compass points to the hill, and the lighting on the floor of the hill will flash.

Jumping Hills will work with any map enabled for KOTH, while Base Jumping Hills requires maps set up in a specific way. The readme has more details.

Notes for version 1.1:
  • Added indicator to show whether the hill is above or below you.
  • The exact same hill will no longer be chosen twice in a row.
  • Added a floating fusion contrail for a better visual indication of the hill.
  • Fixed a bug that prevented some maps from working with the script.
  • Added Base Jumping Hills.
  • Bumped Imperium down on the list of S7 files.

398 downloads, 2 reviews, 0 screenshots, 5.0 rating