Latest Updates and Submissions
$lave on Jun 17th 2008
PRAHBLUM PEACK 304f6855
irons on Jun 5th 2008
Formerly called "Rejects," PRAHBLUM PEAK is the set of maps I culled from Underworld as I built that pack up to its glorious state. These aren't necessarily that bad, and I'm putting them online because there is (or was, at one point) a demand from some fans of my levels. These were usually the cheap players who loved how horrible the balance was, but I still appreciate their support. The README goes into pretty good detail for every level.
PP 304f6855 has six levels.
1449 downloads, 2 reviews, 6 screenshots, 3.5 rating
seanyx-chris on May 14th 2008
These are plenty of physics I made using Hakvil 1.03 on my own time. These physics are made for Infinity, but if you try and use them on Durandal, it works too (I think). I took the time to make the mods more authentic, editing gun sounds as well.
Lazer Tag: Weapons mod.
Overpowered: Aliens are very strong/Weapons Mod.
Piercing explosives: Weapons mod.
Pretty Colors: Color mod (makes for a neat look?).
Quickdraw!: All weapons draw faster.
Super Punch: Fists have foward and backward recoil, 4000 damage w/ 400 random damage.
WTF?!?: Nuff said.
In the Player Physics folder: Feeling Doom?: Weapons have a side bob reminisant to how weapons in the Doom series moved.
Flying High: Typical flying physics (walking allows you to fly). Punches have foward and backward recoil to get you in flight.
Impervious: The player is invulnerable to any damage. Great for checking things on a newly built map?
Sonic Speed: You move twice as fast.
There are three? (I think) which will cause the game to crash...:
- Piercing Explosives
1169 downloads, 2 reviews, 0 screenshots, 3.0 rating
Dodge & Cover 1.01
Cathunter on May 11th 2008
I don't know the original author of this map but since it seems to be popular I'll add a copy here. If someone know where it came from please let me know.
Good for 3-8 people in closed arena allowing plenty of "dodge & cover" while playing.
1133 downloads, 2 reviews, 0 screenshots, 2.0 rating
Pfhorge source code 0.95
Cathunter on Mar 27th 2008
I promised to upload this over a year ago, to accompany the Pfhorge application & manual.
1302 downloads, 0 reviews, 0 screenshots, 0.0 rating
Cathunter on Mar 27th 2008
I don't know if anybody still wants to use Cranberry but I noticed it no longer seems to be available on-line. This is the application v3.0.b5 which would handle Lua & MML; the package includes various scripts people had left on Mike Benonis's site.
1388 downloads, 0 reviews, 0 screenshots, 0.0 rating
Azure Dreams 2.0
irons on Mar 19th 2008
Old maps. They're going up here for a few reasons: nostalgia, laughs, and in the event that someone has films that run on these levels. If you want something different (and maybe not in a good way), take a look in here. At least it has an extensive history of the life and times of the map pack. Oh man, I'm laughing so hard.
1443 downloads, 0 reviews, 0 screenshots, 0.0 rating
RyokoTK on Mar 9th 2008
This is the result of the fifth Mapmaking Contest. All five entrants are included. Congratulations to treellama, irons, and $lave for securing the top three positions.
1371 downloads, 1 review, 0 screenshots, 4.0 rating
Phortiphy on Mar 9th 2008
This is a 2 physics pack that I made a while back. The first one is playable, if rather gimmicky. The second one IS NOT PLAYABLE AT ALL, EDIT and was included as an example of the variety of things you can do with this EDIT. They both involve pressing the walk key to "fly". Nofall2 is not playable because I set player gravity to a negative number when walking, but the problem is that if you're killed you just keep going up and up and up into the ceiling. Because of some unknown engine property, if you accelerate into the ceiling while dead at a constant rate, it sends you up through the ceiling, where everything looks untextured, then for about a minute of that you come up through the floor, continue upwards through the ceiling and repeat. Because your corpse is still moving, it is impossible to respawn.
There. Do what you will with this, but at least let people know what you are doing before hosting it. EDIT In response to Tim, here are some suggestions for getting the most out of this: 1) Certain maps, such as Intercontinental Divide, get the most out of this (I found quick six in general to be pretty good for it). 2) The setup of this is such that a person on the ground can usually trump a flying person. That's alright, because in my experience there's only one or two people spoiling like that. 3) You can control the rise and fall (and direction [you can build up mad speed]) by shooting in the opposite direction (preferably with a machine gun, rockets don't work as well).
All credit for concept goes to Count Roland. Other tweaks are credited to me. He has okayed this for distribution last time I saw him.
1471 downloads, 2 reviews, 0 screenshots, 2.0 rating
Tim Vogel on Mar 9th 2008
High-res Landscapes for use with Aleph One for both Marathon 2: Durandal and Marathon Infinity.
New in 1.1:
Some of the landscapes, didn't loop properly, now they do.
Some minor visual improvements to the actual landscapes. And some graphical flaws have been removed.
Landscapes are now .DDS instead of .JPG, increasing their in-game performance and quality.
The landscapes can now be scaled down in the graphics options in Aleph One if they happen to slow your system a lot. (Also thanks to .DDS format).
An optional script file has been included to keep the landscapes in place when OpenGL Fog is turned on.