These are the map files from the XBLA game Marathon: Durandal and its DLC. Four original net levels are tacked onto the end of the first map; and the other maps include potentially interesting ports of Classic Marathon levels.
The solo levels are included (and identical to the Mac version) but the terminals will not operate.
Redistributed with permission from Bungie/Freeverse.
In this Aleph One Marathon scenario shell by NEFX, survive as long as you can and rack up as much time and score as you can fighting against intensifying waves of Pathways Into Darkness enemies with Pathways Into Darkness weapons. Like with Marathon: Machina, every level is open-ended, and there is nothing particularly won or lost except your competition with yourself and anyone else who dares to take on the Underrealm challenge and share their exploits. Good luck, endless fighter! There may well be more levels to come to be experienced in any order desired.
Space scenery for Logan 7 single player map. Place zipped or unzipped download in Plugins folder in Marathon directory and select "Spooky Landscape Plugin" from environment preferences in game.
Landscape doesnt align yet.
Prepare for renewal.
In this NEFX scenario shell, experience maximum terminal action as you read a bunch of strange but edifying terminals brought to you by interdimensional emissary Bad Take Jake.
Today I added one new map for Marathon: Encyclopedia, "Catechismic Parallax From the Bowels of the Blightgeist". This can be downloaded individually or with the scenario itself at the provided link.
Hippieman found some higher resolution renders from the XBLA game on his hard drive. This plugin combines the scraps to give you mostly complete compiler, cyborg, fighter, green trooper, hunter, tick, and f'lickta replacements.
M1A1 was a port of Marathon to Aleph One released in 2001 and updated in 2002 before Aleph One was able to use the original Marathon data files.
Today, Aleph One is able to play the original Marathon 1 which can be found at lhowon.org. Downloads for M1A1 will not work with Marathon 1. See the Marathon 1 scenario page for compatible files.
An archive of the the original M1A1 Project homepage can be found here.. Downloads can be found on the Fileball Archive.
Credits: Mattias Borgström, AlexJLS, Chris Komarnicki, Candace Sherriff, Sidoh, Brett, Garrick and Matthew Smith, Reginald Berkeeper, Mike Schapiro, Jay Faircloth, Peter de Blanc, Brian Retchless, Randall J. Currie, Eric Peterson, Nebular, David Santiago, Craig Caroon, Jeffery Carlson, Derf, Grasshopper, REB.
Special Thanks: Claude Errera, The Aleph One team, Tomoaki Deguchi, Michio Hashimoto, Andrew Nagi, Jesse Simko, Hamish Sinclair, Michael Watson, John Zero, Bungie Studios.
A work-in-progress update of Hopper & Ares Ex Machina’s texturing plugin (which itself is based on treellama & Jon Irons’ Visual Mode.lua), with several new features:
It also fixes several bugs, including:
To install:
This remains a work in progress, and updates may be slow, as Vasara’s code is sparsely documented and frequently quite dense, but I intend to continue working on it. I welcome constructive suggestions (best delivered through GitHub or Discord) and will attempt to implement them as time permits.
Enjoy!
Work in progress beta.
If it exists, the space station is located in the KBC void near the edge of the observable universe, conducting experiments on a theoretically proposed anomaly predicted to be in this region of space. With the prior knowledge that return of even data from this mission was not possible due to the vast distance, our ancestors set out on a journey across the stars to target this predicted phenomenon. Any remains of the vessel are assumed to be drifting in a lifeless unhabitable condition. Distant whispers of long forgotten reality bending experiments in extradimensional space are all that remains of the original documentation about the expedition which left our local region of space approximately 2.2 Ma. You are to collect any and all research data and artefacts, evacuate any unlikely survivors and secure the station for detonation. Good luck.
Added second level to space station.
Gather as a net script to fix Windbreaker's Imperium VII map.
Marathon® Infinity takes the closed universe of the Marathon series and blows it wide open. The solo/co-op campaign, “Blood Tides of Lh’owon,” is a 20-level scenario sporting new textures, weapons, and aliens. More than that, the scenario sheds a surprising new light on the story’s characters and the meaning of events. Having defeated the Pfhor and reawakened the ancient remnants of the S’pht, the player now faces a world where friends become enemies and all is not what it seems…
Marathon Infinity is the most popular Marathon game in online play, and is compatible with hundreds of community-made maps. This release includes the classic graphics, and revamped high-definition textures and weapons.
An original fan soundtrack for Marathon Infinity, composed by Talashar. Featuring themes from Marathon, Halo, and M2SE. This won't just be a mashup of themes you know though, levels and character have been given their own themes to provide a new dimension to the game. Experience Infinity in a whole new way. Based on Treellama's M2SE plugin.
Preview my music here: https://talashar.bandcamp.com/album/strange-aeons
Note that Electric Sheep levels are silent, many levels have silence at the end of tracks for level ambience to take the stage, and some are also delayed in playing. This is intended. Each level has been assigned specific tracks to emphasize narrative beats, emotional highlights, atmosphere, and overall vibe.
Recommended volume levels are 100% Master, 70% Music.
If you run into any issues with this plugin, I can be found in the Marathon Discord as @throkgaar.
Enjoy.
Slight tweaks to timing and higher quality .ogg files with Metadata.
Alien forces have boarded the interstellar colony ship Marathon®. The situation is dire. As a security officer onboard, it is your duty to defend the ship and its crew.
Experience the start of Bungie™’s iconic trilogy with Marathon. This release uses the original Marathon data files for the most authentic experience outside of a classic Mac or emulator.
This is the classic Marathon 1 HUD, but modified to take the edge off just a little bit by extending it to fill modern 16:9 displays. For best results use 'Largest' HUD size in options.
With the extra space, an additional inventory page is displayed. In solo games, the extra page shows Ammunition at all times. In netgames, the extra page shows the Scoreboard at all times.
Based on the Classic M1 HUD plugin posted here by Hopper.
Wide Marathon 2 & Marathon Infinity HUD here.
1.1 - Add extra inventory page to fill extra space (Ammo in solo, scoreboard in netgame)
1.0 - Initial release
This is the default HUD for Marathon 2 & Marathon Infinity, extended to fill today's modern 16:9 screens when using "largest" HUD size mode. This plugin can be used with both Marathon 2 & Infinity.
A second inventory page is displayed to fill the new space. In Solo games, the extra page always shows Ammunition. In Netgames, the extra page always shows the Scoreboard.
Additionally, the 3D game view is no longer letterboxed.
Normal, Double, and Largest HUD sizes are all supported.
Lastly, this also fixes a couple small issues the original HUD had:
SMG/Fusion pistol item & ammo names are no longer cut off since now we have a bit more horizontal space
Yellow/Purple shield bars now don't have gray corners when overlapping the bar under it
Motion tracker graphic not as dithered as before, so it stands out less compared to the regular background
Note that due to custom graphics this is not compatible with custom scenarios that replace the HUD.
Based on the "M2 Default HUD" Lua by Hopper
This will not work with M1. I may later make a wide adaptation of the M1A1 HUD for those who want this kind of HUD in M1. Widescreen Marathon 1 Classic HUD here.
v1.1: Fixed shield/oxygen bars being drawn a tiny bit too low
v1.0: Initial release
Fresh from your triumph on the starship Marathon®, you are seized by the rogue computer Durandal to do his bidding in a distant part of the galaxy. Within the ruins of an ancient civilization, you must seek the remnants of a lost clan and uncover their long-buried secrets. Battle opponents ancient and terrible, with sophisticated weapons and devious strategies, all the while struggling to escape the alien nightmare…
This release of Marathon 2: Durandal includes the classic graphics, and revamped high-definition textures and monsters from the Xbox Live Arcade edition.
Archive of the original Marathon Rubicon release for classic MacOS Aleph One, titled Rubicon AO Light. This is the Rubicon scenario as it was before Rubicon X.
The files on this archive were taken from the Macintosh Garden here https://macintoshgarden.org/games/marathon-rubicon and passed through MacBinary II+ to make them compatible with modern Aleph One for Windows and Linux too.
Also included is a set of maps bundled with the AO Light release, including some netmaps, the Rubicon Xariim scenario and, as far as I can tell, one ported map from the unreleased scenarios that eventually became Rubicon.
Added the weapons and items MML scripts from Rubicon X to fix wrong names in the HUD.
Hosted on Mega because the Simplici7y uploader is failing to upload.