Items by Most Reviews
Provost on Sep 4th 2012
I made this netpack to duel my brother. As such, they can all be played with copious amounts of aliens. The first four maps are mine. The next four were built into the original Rubicon single player scenario but omitted in the newer version.
Blind Bird's Nest echoes There's no place like up. Scale the ledges to find the good weapons on the top of the Pfhor hive.
On the Wabash Cannonball provides players with explosive weapons in extremely cramped quarters. If players elect to use aliens and succeed in killing an enforcer, they can use his weapon to devastating effect.
The dog wouldn't eat it is one of the original Rubicon netmaps. I've filled in a column that existed only to block line of sight because that's no longer a limitation for Marathon.
The original Rubicon Netpack can be found at http://www.marathonrubicon.com/
1403 downloads, 1 review, 4 screenshots, 3.0 rating
Adminn_1 on Aug 9th 2017
The first in a series to be called "Marathon: Cry-In-Your-Stein 3D", "Thresholds of Rite" is a level built for Tempus Irae in the style of a Wolfenstein 3D level -- that is to say, no variation in floor or ceiling height (save for obstacles). It has slightly modified textures and physics, along with a new NEFX music track that plays in-game (if you have music turned on).
To get the track to run, just drag the Music folder into your Tempus Irae folder along with the map and it should run. If it doesn’t for whatever reason, say so in the comments. If nothing else, you can just listen to the music separately, loop it on a media player while you play, or simply go without.
Much thanks to Windbreaker for helping me with a lot of the technical hurdles, as well as playing through the level and offering a couple of good tips in design. You are a true comrade.
1042 downloads, 1 review, 0 screenshots, 5.0 rating
liacrow on Sep 17th 2017
This 360° wrap-around starscape replacement shows the stars as they would appear in the Tau Ceti system on July 3, 2794 at 0839 UTC, as well as a few local objects likely to be visible.
The stars, colony, and positions of planets have been rendered by Celestia, the open-source universe explorer. Using data on the planets known to be orbiting Tau Ceti, I made a few tweaks within real parameters to make things more comfy for our Martian colonists.
Remember the pink-brown planet from the Pfhor chapter screen? It's now an ice giant around which the colony orbits. Or is it a water giant? Celestia says it's 40F up there. Whatever, it's like Uranus, execpt smaller, warmer, and not sideways.
The huge blue planet is the colony moon, 1300 km below. I tried to put the Marathon in as high an orbit as possible while still being close enough to be an easily reached space station.
You can see Sol in the screen shot from G4 Sunbathing. It's just above and to the left of the right gantryway, or just below and to the right of Arcturus, slightly brighter than the surrounding stars.
On Marathon levels, your point of view will be from the Marathon's surface. The Scoutship will be part of the backdrop, while the scenery item is replaced by the unused slave transport sprite. On Pfhor levels, you view from an alien ship surface, and the Marathon sprite has been enhanced.
Software used: 1 - Gravitation to find a stable orbit for the moon, 2 - Celestia to produce renders, 3 -Hugin to stitch them together into a panorama, 4 - GIMP for postprocessing and Marathon's surface texturing.
To install, please drop the zip file into your appropriate plugins folder. Also, make sure that in Preferences > Graphics > Rendering Options, that "Replacement Texture Quality" for Landscapes is set to "Unlimited."
Notes for version 3.0:
-New landscape for Pfhor levels -Corrected star orientation on Pfhor levels -Removed floating Marathon logo -Restored & enhanced Marathon sprite -Shortened plugin UI name -Fixed Windows compatibility (I hope)
1349 downloads, 1 review, 3 screenshots, 4.0 rating
Flowers on Aug 29th 2017
This is a simple physics file that uses a modified version of the physics file found merged into the level "You Think You're Big Time? You're Gonna Die Big Time!". This "project" initially began as a way to humor myself but I found out that it is actually lots of fun to play around with using the Survival game type, so I began trimming stats until I was happy with the difficulty.
For the most part, all you need to know is-
Most enemies are now completely gray, good luck guessing rank between fighters! Major troopers and major hunters now drop x1 HP powerups Slight increase in enemy vitality across the board Slight increase in enemy projectile speed across the board Fighters move very quickly, troopers are more grenade happy, hunter projectiles now track their target (just like in YTYBT?YGDBT!)
967 downloads, 1 review, 1 screenshot, 5.0 rating
skraeling on Jan 1st 2013
So, because of some discussion in the Pfhorums I decided to make a few 7 polygon netmaps. I don't really play any netmaps so they might be terrible even beyond what you'd expect from a 7 polygon map.
There are 7 maps plus an alternate version of 1 map as well as a doc with a small backstory for each map. And if you download right now you'll get an 8th bonus map FREE!!!
Notes for version 1.0:
1224 downloads, 1 review, 1 screenshot, 5.0 rating
herecomethej2000 on Jun 28th 2008
Fortress 17 1.1
ODST 276 on Oct 23rd 2010
Astonishingly, this is my first map I've produced...(that was worth putting up here)... Since I've just started, this map would most likely be ,in your opinion, terrible, albeit simple. Please comment and give me tips if you have any.
Notes for version 1.1:
There is now only 6 respawn points. This map cannot hold any more.
1222 downloads, 1 review, 1 screenshot, 3.0 rating
AN1Guitarman on Sep 22nd 2011
fiddler_on_a_roof on Mar 16th 2013
This is a modification of Hopper's amazing XBLA HUD for Marathon 2 and Infinity, this time designed for Marathon Phoenix.
Note: Secret skull information is displayed when you take out your fists.
Notes for version 1.0:
Initial release. Includes support for secret skulls and keycards.
1888 downloads, 1 review, 5 screenshots, 5.0 rating
drictelt on Feb 5th 2018
Xmas 1 is the first in a series of collaborative single-player projects. It consists of 5 levels.
Contributors: Goran, RyokoTK, Drictelt, Zero
Notes for version 1.2:
I retrieved this scenario from fileball.whpress.com, unstuffed it, zipped it, and uploaded it here.