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Damage 1.0

Megabyte on 01/03/2010

In this script, the scoring method is changed so that every time you deal damage, you gain points. Kills and deaths do not award points. Watch out and don't damage yourself because it will take away points and suicides usually hurt more than help you.

Just select it when hosting and set netscript as your gametype.

2,191 downloads, 3 reviews, 0 screenshots, 4.0 rating

Team Works 1.0

RyokoTK on 11/17/2009

Screenshot titled "sold separately"

7 maps designed for Rugby. Maps are by myself, W'rkncacnter, and $lave. It is recommended that you use Rugby Lua as well.

Notes for version 1.0:

it's official

2,633 downloads, 3 reviews, 1 screenshot, 4.0 rating

Screenshot titled "Heartache"

Happy Valentine's Day Everybody. Love is a battle.

Notes for version <3:

Can you feel the love? This is a map, not an HUD. Review the MAP.

2,084 downloads, 6 reviews, 2 screenshots, 3.7 rating

NEFX Mods 2024-01-01

Adminn_1 on 01/01/2024

Screenshot titled ""

Thank you for playing NEFX Marathon Modifications. Among these are scripts and physics either for multiplayer, single player, or both. More may be added over time in future versions, so look out. See below for datestamped logs of all the uploads, because even if you are up-to-date on a current update, there may be more you've missed. You don't want to miss these!

What do these do?

2024-01-01 uploads:

Yuge New Year! I added 10 new mods:

"Pyrrhic Panshaper Esoteric Warfare"

In this mod meant for either multiplayer or singleplayer, both firing modes for every weapon each spawn a different monster. To win in a netgame, just die from the monsters less than the others do.

"Hold to the Calling at the Collapse's Beckoning"

In this mod meant mainly for netplay, all polygon floors rise and fall at different time intervals. They don't act like platforms in the sense that they won't retract or crush you if they get you up to a ceiling, but they will make the match wild as you try to kill each other amidst all the rising and falling.

"Seekers of the Absurd Eschaton"

This mod, meant mainly for netplay and requiring you to turn on Aliens for it to work, is based loosely on the map "Fith" from the original Unreal (or Unreal Gold). For one thing, 5 random polygons are marked (both in plain-view and in the overhead map) and numbered 1-5, and any time someone steps on that polygon, the corresponding number is printed to everyone's screen so they know roughly where to go to find an enemy (beyond the range of their motion sensor). However, the real catch of this mod is that there is always a lone green BOB wandering on the map; and if you kill him 7 times, you'll basically cause an armageddon event where explosives go off everywhere in the map for a while, probably killing other players. You'll be told how many more BOBs you have left to kill too.

"A Grandiose Wielder's Ambition"

This mod, meant mainly for netplay, puts all items on the map in one random polygon that is marked in the overhead map as "the pile". Obviously you'll want to get and hoard the supplies from everyone else in order to best ensure your chances of winning.

"Secret-Holder Within Wide Decline"

This mod, meant mainly for netplay, spawns different-level shield capsules in random polygons but makes it so that you take all the damage that you dish out. Obviously then you'll want to get to the capsules as much as you can to avoid killing yourself when you kill your enemies.

"The Maintainer of the Scarpter"

This mod, meant mainly for netplay, makes it so that you earn points for all damage you take, but lose them all if you die. So your best bet for winning is to get damaged as much as possible without dying and manage to stay away from further harm during the last few seconds of the game, making sure to pick off any remaining competition along the way.

"Rubiconic Order-Carver"

This mod, meant mainly for netplay, makes it so that each polygon in the map has a chip, all walls in the map are chip slots, and you earn points by installing the most chips. Keep in mind that if you use one of the wall panels with or without a chip, it will turn into a regular wall and won't be usable anymore, so be careful about when and where you use them. Not all panels will work, but many will. Sometimes chips will spawn well enough off the ground that you'll have to find ledges to jump from onto them or explosives-hop yourself up to reach them.

"Mapplan Hardharvest"

This mod, meant mainly for netplay, makes it so that one marked polygon (in plain-view and in the overhead map as "the pile") spawns an infinite number of chips, all walls in the map are chip slots, and you earn points by installing the most chips. Keep in mind that if you use one of the wall panels with or without a chip, it will turn into a regular wall and won't be usable anymore, so be careful about when and where you use them. Not all panels will work, but many will. Sometimes the chip pile will spawn well enough off the ground that you'll have to find ledges to jump from onto it or explosives-hop yourself up to reach it.

"The Circumstantial Hotspots of World-As-Known Decision"

This mod, meant mainly for netplay, makes it so that each polygon in the map has a chip, all walls in the map are chip slots, and you earn points by installing the most chips. Unlike "Rubiconic Order-Carver", slots will not disappear after being used, so you can install chips in the same one as much as you want. Not all panels will work, but many will. Sometimes chips will spawn well enough off the ground that you'll have to find ledges to jump from onto them or explosives-hop yourself up to reach them.

"Retriever for the Sepulchral Mountain"

This mod, meant mainly for netplay, makes it so that each polygon in the map has a chip, only one wall on the map has a chip slot (which is limitless), and you earn points by installing the most chips. Sometimes chips will spawn well enough off the ground that you'll have to find ledges to jump from onto them or explosives-hop yourself up to reach them.

2023-12-25 uploads:

"Controlplot Overwreak"

Here's a Yugemas gift for the people, a netgame script meant mainly for standard red-blue team games but that can be played all-against-all too. It functions much like the Domination game mode in Unreal Tournament. Four different random polygons in a level are each assigned a control point that is indicated both in plain-view (with a marking and static floor) and in the overhead map view. Your task is to run over these polygons to "capture" them, which will cause you to earn points even after you've stepped on them and even after you die -- that is, until one of your opponents steps on them and captures them for themselves. So capture as many of these as possible for as long as possible in order to win.

2023-12-04 uploads:

"A Downcast Curse of Heavystone"

This mod, meant mainly for netplay, puts a large cylinder scenery object in the center of every polygon in a map, creating a bunch of obstacles to run around and trap your enemies in. This is a more straight-ahead and consistent version of the cylinder-placing mods, since it actually uses Lua tables instead of using hacks with monster classes and physics models like some of the other obstacle-focused mods in this pack do.

"Daggerland of Secret Chiefs (N)"

This netplay mod makes all players constantly have double invisibility.

"Doom-Gambling Power-Learner Adventurism"

This mod, meant mainly for netplay, allows all players to teleport at will to a random polygon in the map by pressing the mic button. Sometimes you may wind up in a less-than-ideal spot, but you can always teleport again to get somewhere better. This way you can find creative new ways to escape from attackers and get the drop on them.

"Extreme Self-Cannon of Hardsight and Timing"

This mod, meant mainly for netplay, makes it so that you will die if you try to move, but you spawn with an unlimited rocket launcher that you're immune to, so you can move around purely by rocket jumping everywhere. As such, you can only kill each other while standing, although you'll obviously want to use something aside from rockets or grenades.

"Growing Strength of the Dimension Transector"

This netplay mod makes it so that you earn points by teleporting, so make sure to get on a teleporter more than everyone else in order to win.

"Hiveplunge Into Mass Viddiction"

This netplay mod makes it so that you earn points by toggling the automap, so make sure to hit that button more than everyone else in order to win. Definitely a sillier mod.

"Means-Seizer Dominitude"

This netplay mod makes it so that you earn points by collecting items AND can steal the points of whoever you kill. Hoard as much as you can and stay alive!

"Of A Hunger Once Unique to Phantasms of Yore"

This netplay mod alters standard deathmatch so that you steal the points of whoever you kill. Of course, if they have 0, you get nothing, and if they have negative points, you'll actually lose points. This can be awkward in two-player matches, but with more players it gets more interesting.

"Overflowing of Boundary-Crushing Glory"

This netplay mod makes it so that you earn points by keeping momentum. Specifically, you earn points the fastest when you keep running forward; so try to avoid any other movement or obstacles, kill your enemies on the run so that their momentum is interrupted, and avoid having yours interrupted too.

"Quests of Legitimate Power Seizure in the Cagecraft"

This mod, meant mainly for netplay, makes it so that players spawn solid "large cylinder" scenery objects on their exact position by pressing the mic button. You can hold down the button while running and even going off ledges, and it'll spawn those cylinders in the air. Of course, these cylinders block your path, so be careful not to get trapped in and try to trap in your enemies to kill them better.

"Spire Stakes of Clutch"

This netplay mod makes it so that you earn points by collecting items but will lose all your points if you're killed.

"The Patient Becoming of the Blood-Minded Disciple"

This mod, meant mainly for netplay, makes it so that you will die if you get too much momentum. Basically the only way to move without dying is by walking and not also sidestepping at the same time. See how the dynamic of combat changes when everyone has to be slower!

"The Sudden Terror of Fake Progress in Malfunction and Indomitable Nature"

This mod, meant mainly for netplay, makes it so that you die if you use a teleporter. I like to imagine that there's a malfunction in the teleportation system that leads to you being teleported in pieces, like in movies.

"To Maintain Its Ascendancy in Serial Death"

This netplay mod makes it so that you earn points by dying, so kill yourself more than everyone else in order to win.

"Tour By Astral Cast of Chaotic Fate"

This mod, meant mainly for netplay, makes it so that you constantly teleport at regular intervals to a random polygon in the level, no matter what.

"Wrester of the Rigidity in the Chance-Tides"

This mod, meant mainly for netplay, makes it so that all players will die if they move but can teleport at will to a random polygon in the level by pressing the microphone button. Naturally, you can only kill your enemies while still, so take advantage of whatever position you can teleport to at any moment.

2023-11-27

"Global Collision in the Invisible Flood"

This mod, meant mainly for netplay, makes it so that all players have a constant external velocity dragging them in one direction, as though every polygon had an invisible liquid conveyor belt on it.

<hr />

older uploads

"Aperture in Tank Myopia"

This means you cannot turn or look up or down, but are always facing straight ahead as you move. See how you kill each other with this ridiculous shared handicap!

"Armagolem Hellspell Worldstakes"

This mod meant mainly for netplay makes all your weapons shoot out bouncing simulacrum BOBs that hone in on your target. Note that (1) the firing patterns of your weapons are the same, meaning that you can use your fists to summon simulacrums even if you're out of ammo, faster-firing weapons will yield simulacrums at a faster rate, shotguns will shoot them out in clusters, etc. Note also that these simulacrums will not function exactly like the normal ones and may explode sooner than wanted, but their bouncing means that you can get them across chasms depending on the location and angle that you shoot them at. It's your armies against your opponents'!

"As the Dream Seeps Into and Dissolves You"

This turns all textures into landscape ones.

"Betrothing to the Forgotten Root of Potentiate"

This means you are permanently equipped with only a single pistol with unlimited ammunition and no way to dual-wield. This can make for some very interesting net games as you all learn to make do with what is probably the least-used multiplayer fighting option in Marathon history, even below fists. You will become a better player this way and make laughs along the way.

"Binary Switch Runs of Destiny"

You start out with unlimited ammo for all weapons, but you can only use whatever weapon you run over.

"Bringing All Back to the Raw Cult"

This script "flattens" levels into something reminiscent of Wolfenstein 3D (albeit less blocky). Specifically, it makes all floor heights 0, all ceiling heights 1, and all platform heights 0. It also makes all liquids in the level into rapid floors conveyors like you've come to know in NEFX maps. This can make for a new, interesting, and funny multiplayer experience, but may render many singleplayer levels unbeatable, mainly due to issues with platforms.

"Cannontrackslip"

No one can turn, so you're stuck facing forward the whole time.

"Chains of Counteradaptation"

This mod is mainly meant for netplay and you will have to turn on Aliens for it to work. It turns all monster classes into identical large column scenery objects that move around. They can't hurt you and you can't hurt them, but they sure can get in the way of players, so watch out and use that to your advantage to trap your enemies.

"Chainsnipe Celebration Infinite Crafter"

This makes it so all your weapons shoot a different kind of scenery that flies across and sticks where it lands on the wall. Different firing modes shoot different scenery too. This can be good if you want to decorate a place, and especially if you want to have a more relaxing and funny game with other players.

"Collidescoop Summoner"

Meant mainly for multiplayer deathmatch, this turns every polygon into a teleporter. Teleporters in maps generally default to the same location, so this is a way to gather all players together into one spot to duke it out with each other in close quarters all at once. Try this in an 8-player game for total hilarity. Note that in some maps the teleporter will just take you out of the level.

"Current Prison & the Myriad Deceit"

All items are mines in this one, so the way to win is to avoid them and try to rack up points against your enemies with your fist or pistol. Good luck!

"Forcefielder Global Gambit"

This mod is mainly intended for netplay and you will need to turn on Aliens for it to work. It replaces all monster classes with identical large column scenery objects that don't move. You can't hurt them and they can't hurt you -- they can't even move -- but they sure can get in players' way, so be on the lookout and use that to your advantage to trap your enemies.

"Funneled Spatial Remembrance"

This kills and taunts you if you try to save, recharge, access a terminal, or activate the automap. This is the real "Adminn_1's Challenge" to help you train for maximum Vidmaster runs!

"Global Omnilode Onus - The Wire"

This is a multiplayer game mode in which whoever collects the most items wins. Each item you pick up gives you one point. An interesting thing about this is that items tend to respawn en masse after a player dies, meaning it further helps not only to kill others but also yourself!

"Motherlode Overquench"

Everyone gets all weapons and ammunition from the start. There's probably already a script like this out there, but I figured I'd put one with the other NEFX ones too.

"Obscura in the Celestial Gaze"

All players are always stuck looking up at a 30-degree angle, so you have to somehow get under your enemy to hit them.

"Play Pretexts to New Awareness"

This modifies the fists to drop infinite bouncing bombs that detonate upon settling, modifies grenades to be landmines, and modifies the rocket launcher to fire more explosives in a faster and honing fashion (albeit with one shot per clip).

"Precarious Keeping of the Sigil Code Keys"

You spawn with all weapons, but lose them every time you run over their ammo.

"Realization Through Ensnarement"

In tribute to known historical NEFX practice and reference thereof by many Marathon community members, this script-and-physics combo randomly generates columns that block your way in a level. You can easily adjust the number of columns you want (enemy players) to deal with in the script. The columns are actually Tiny Pfhor that were modded to look and behave like columns -- stationary, completely idle, and not damaged by anything.

"Shapers Transforming Placemeaning By Piece"

This makes it so all your weapons spawn a different kind of scenery right in front of you. Different firing modes shoot different scenery too. This can be good if you want to decorate a place, and especially if you want to have a more relaxing and funny game with other players.

“Spectrallax of Dooming Possibility”

This makes all weapons work under liquid as they would above liquid and makes all monsters fly. This is good for net maps taking place mostly or entirely under liquid such as NEFX will later produce, where you can basically have “flying” deathmatches or survivalmatches, and thus helps to expand the combat possibilities of Marathon.

"Stalactice-Bound Freefinders"

Meant mainly for netplay, this makes every map entirely underwater and equips every player with an SMG with unlimited ammo. See how much more open-ended and freaky maps get when you can swim everywhere!

"The False Promise of Conditioned Currency"

Don't step on items or you'll lose points. It's up to you whether the points you'll get from killing your enemy with the supplies you pick up will offset the cost of picking up the supplies.

“The Full Rounding of Age-Old Collective Drives”

Since the pistols and fists don’t really find use in net games most of the time except for self-challenging purposes, this disables both and replaces them with a fusion pistol of unlimited shots (technically 12,241 per the seeming allowed maximum on ShapeFusion, but you’ll surely die before you run out) -- a "starting blaster" if you will, reminiscent of games like Quake II or Unreal I. See how threatening the invinciwimpsi are now!

"The New Paradigm When the Upper Crust is Removed"

You know how players in netgames usually go right to the shotguns and rocket launcher? Well, this script removes those exact weapons so that everyone has to rely on everything else to get their kills.

"Timeframes Decision Nodes"

This starts all players off with full 3-layer shields, but the shields go down at recharger speed until they reach 0 and you blow up. Make your time and resources count!

"Through the Oblvision"

Meant mainly for multiplayer deathmatch, this makes any map you launch completely underwater with a fairly strong current in one direction. Naturally you will incline towards this direction and move faster if you move with the current, whereas you will move slower if going against the current. See how this changes the way a map and deathmatch flows (heh).

"Victory of Absurdist Balance By Inwardness"

This starts you immediately with a never-ending shield charge, and you will die if you reach full triple-bar (purple) shields. This will make for an interesting net game as all players have to preoccupy themselves with finding ways based on their environment, position, equipment, etc, to die the least amount of times by constantly damaging themselves enough (without going too far). Keep in mind that you can still technically kill others, or at least incapacitate them in such a way that they can't damage themselves fast enough to avoid dying.

"Wargame Gamechanger Pinpoint Changes"

This mod is mainly meant for netplay and you will have to turn on Aliens for it to work. It turns all monster classes into identical large column scenery objects that rapidly teleport between nearby spots. They can't hurt you and you can't hurt them, but they sure can get in the way of players, so watch out and use that to your advantage to trap your enemies. In this one you might suddenly have one appear in front of you.

Thanks,

-Adminn_1 [NEFX]

Read more
Notes for version 2024-01-01:

2024-01-01: Yuge New Year! I added 10 new mods:

"Pyrrhic Panshaper Esoteric Warfare"

In this mod meant for either multiplayer or singleplayer, both firing modes for every weapon each spawn a different monster. To win in a netgame, just die from the monsters less than the others do.

"Hold to the Calling at the Collapse's Beckoning"

In this mod meant mainly for netplay, all polygon floors rise and fall at different time intervals. They don't act like platforms in the sense that they won't retract or crush you if they get you up to a ceiling, but they will make the match wild as you try to kill each other amidst all the rising and falling.

"Seekers of the Absurd Eschaton"

This mod, meant mainly for netplay and requiring you to turn on Aliens for it to work, is based loosely on the map "Fith" from the original Unreal (or Unreal Gold). For one thing, 5 random polygons are marked (both in plain-view and in the overhead map) and numbered 1-5, and any time someone steps on that polygon, the corresponding number is printed to everyone's screen so they know roughly where to go to find an enemy (beyond the range of their motion sensor). However, the real catch of this mod is that there is always a lone green BOB wandering on the map; and if you kill him 7 times, you'll basically cause an armageddon event where explosives go off everywhere in the map for a while, probably killing other players. You'll be told how many more BOBs you have left to kill too.

"A Grandiose Wielder's Ambition"

This mod, meant mainly for netplay, puts all items on the map in one random polygon that is marked in the overhead map as "the pile". Obviously you'll want to get and hoard the supplies from everyone else in order to best ensure your chances of winning.

"Secret-Holder Within Wide Decline"

This mod, meant mainly for netplay, spawns different-level shield capsules in random polygons but makes it so that you take all the damage that you dish out. Obviously then you'll want to get to the capsules as much as you can to avoid killing yourself when you kill your enemies.

"The Maintainer of the Scarpter"

This mod, meant mainly for netplay, makes it so that you earn points for all damage you take, but lose them all if you die. So your best bet for winning is to get damaged as much as possible without dying and manage to stay away from further harm during the last few seconds of the game, making sure to pick off any remaining competition along the way.

"Rubiconic Order-Carver"

This mod, meant mainly for netplay, makes it so that each polygon in the map has a chip, all walls in the map are chip slots, and you earn points by installing the most chips. Keep in mind that if you use one of the wall panels with or without a chip, it will turn into a regular wall and won't be usable anymore, so be careful about when and where you use them. Not all panels will work, but many will. Sometimes chips will spawn well enough off the ground that you'll have to find ledges to jump from onto them or explosives-hop yourself up to reach them.

"Mapplan Hardharvest"

This mod, meant mainly for netplay, makes it so that one marked polygon (in plain-view and in the overhead map as "the pile") spawns an infinite number of chips, all walls in the map are chip slots, and you earn points by installing the most chips. Keep in mind that if you use one of the wall panels with or without a chip, it will turn into a regular wall and won't be usable anymore, so be careful about when and where you use them. Not all panels will work, but many will. Sometimes the chip pile will spawn well enough off the ground that you'll have to find ledges to jump from onto it or explosives-hop yourself up to reach it.

"The Circumstantial Hotspots of World-As-Known Decision"

This mod, meant mainly for netplay, makes it so that each polygon in the map has a chip, all walls in the map are chip slots, and you earn points by installing the most chips. Unlike "Rubiconic Order-Carver", slots will not disappear after being used, so you can install chips in the same one as much as you want. Not all panels will work, but many will. Sometimes chips will spawn well enough off the ground that you'll have to find ledges to jump from onto them or explosives-hop yourself up to reach them.

"Retriever for the Sepulchral Mountain"

This mod, meant mainly for netplay, makes it so that each polygon in the map has a chip, only one wall on the map has a chip slot (which is limitless), and you earn points by installing the most chips. Sometimes chips will spawn well enough off the ground that you'll have to find ledges to jump from onto them or explosives-hop yourself up to reach them.

1,489 downloads, 2 reviews, 1 screenshot, 4.0 rating

Screenshot titled ""

"What a hoot! If you enjoyed revisiting Earth in Tempus Irae, you're going to really like your "Vacation In Vilcabamba". The mapmaking is excellent and more than sufficiently puzzly, the new textures are gorgeous, the terminals are completely proof-read, the AI is moderately twisted, and the monster placement is quite good, with a new baddie for you to wrestle with. My only disappointment was that it was only one level; I finished it cheering for more." Description by Rigger

Created by Daniel Thomas

I have applied the old Mac patches and converted to files that modern Aleph One will read. Enjoy! -Shappie

1,518 downloads, 2 reviews, 3 screenshots, 4.0 rating

Marathon: Trinity 0.2

Vice on 02/13/2016

Screenshot titled "02 Who Needs Oxygen When You Have Pride?"

Marathon: Trinity is a brand new scenario/total conversion which explores the cyborg's future in a parallel timeline. Pfhor dominate the galaxy and Earth has been annihilated. Stuck on board the UESC Trinity with an AI named Lysander, you and your fellow colonists discover a habitable planet after over a century of exploring. However, a mysterious ship wreck drifts nearby, which can only mean the worst...

Pfhorums link: http://pfhorums.com/viewtopic.php?f=13&t=39242

Notes for version 0.2:

Version 0.2 of Marathon: Trinity. This scenario is still in early alpha. Update Notes: - Bug fixes - More health & ammo - Modified enemies - Fixed Monster Limits issue - Replaced 'The Devil's Playground' with 'The Devil's Playground II' - Added a 5th (unfinished) map. Just a teaser of what is to come.

2,978 downloads, 2 reviews, 7 screenshots, 4.0 rating

Screenshot titled "Marathon Durandal Textures"

Marathon Durandal Textures at 1024X1024

These are the original textures created for Marathon Durandal. In game they are displayed at 512 using DirectX Texture Compression.

These Textures were created by Steven Tzé (http://www.steventze.com) and Mike Watson. Script by Jeremiah Morris. Thanks to Gregory Smith for getting me to do this finally.

License:

These Textures are free to use in any project provided

  1. You don't sell a work made with these textures.
  2. You don't sell these textures.

If you want to rehost these textures, please give a link back to the Aleph One team. Consider buying Steven Tzé and Mike Watson a beer, they put a lot of hard work into these, going from a postage stamp 128X128 indexed color image into a beautiful 1024X1024 image.

Also consider buying a copy of Marathon: Durandal on your Xbox 360. None of the money goes to me, Freeverse is long gone, but it's a good game.

  • Bruce Morrison

Follow me on Twitter @hippiemanx

Check out my games at Man Up Time Studios

REVEROF NOHTARAM

Notes for version 1.1:

I messed up the MML that was so nicely provided to me. Sorry everyone I'm rusty.

2,546 downloads, 2 reviews, 1 screenshot, 4.0 rating

Xmas 3: Starship unburied.0

drictelt on 11/17/2013

Xmas 3 is the third in a series of collaborative single-player projects, in an episodic format.

Contributors: RyokoTK, Shadowbreaker, Cryos, Axle_Gear, Drictelt, Goran

Notes for version unburied.0:

Apparently this scenario had gone lost. This is what I found on my backup drive. I suspect it is the final version, but I'm not entirely sure.

2,615 downloads, 2 reviews, 0 screenshots, 4.0 rating

Susannah OSX 1.0

JohannesG on 10/19/2013

Screenshot titled ""
  • Mac OSX version
  • For Windows version, click here.

My first ever finished game, a final project during my art studies at VMA in 2008/2009.

An experiment in how far one can go by stripping the elements of a video game down to its bare essentials of mechanics, dynamics and aesthetics, while in the meantime, showcasing the importance and the purpose of audial elements in interactive entertainment.

Set in a bleak sterile world of white, where nothing exists except the disturbingly pure visuals, the game follows the avatar's journey through the bleak levels of the world, accompanied by a soundtrack, to migrate and merge to the unknown entity which called for him.

Susannah was showcased at the Þrír í Þriðja exhibition in Verksmiðjan, Hjalteyri (Iceland) in 2009.

Controls

  • W, A, S, and D + Mouse for movement
  • Space to interact with the blue data streams
<hr />

Jóhannes G. Þorsteinsson
website
e-mail

2,356 downloads, 2 reviews, 3 screenshots, 4.0 rating

Screenshot titled ""

This is a modification of Hopper's amazing XBLA HUD for Marathon 2 and Infinity, this time designed for Marathon Phoenix.

Note: Secret skull information is displayed when you take out your fists.

Notes for version 1.0:

Initial release. Includes support for secret skulls and keycards.

2,940 downloads, 2 reviews, 5 screenshots, 4.0 rating

black Fire 0.1

Unclenate on 07/20/2011

Screenshot titled "Pepsi Factory"

well, my texturing currently sucks. i've already fixed it all and will put it in my update of this pack, but for now, this is my first draft of my first map pack. it still needs work, but id like some constructive feedback on specifics of improving these maps if you have any so that i can...well.. improve them...

1,975 downloads, 2 reviews, 4 screenshots, 4.0 rating

Screenshot titled ""

There have been a few renditions of a FloatingX for M1A1, but non of them looked like they belonged in the actual game of Marathon.

This version matches the interface of the real game, and has the same floaty goodness of FloatingX.

The screenshots are actually from Legend, and the version i captured is slightly out of date, so there may be some very very minor differences.

Finally, The Health and Oxygen bars are misaligned by one pixel... Because of this small margin, I cannot correct it. And yes, I have tried.

Notes for version 1.0:

Released

3,239 downloads, 2 reviews, 1 screenshot, 4.0 rating

2048x1080: An improvement upon the original M1A1 "stars" background image, this is a slight upgrade of the excellent "Hi-Rez Landscape (Stars)" file uploaded by Phil Demkeston on the Lh'owon Ar'kives (minor smears and hazing were repaired).

You can, of course, use this same DDS file in any version, flavor, or scenario of Aleph One by moving the file to the appropriate folder per A1 flavor.

2,407 downloads, 2 reviews, 0 screenshots, 4.0 rating

Screenshot titled "Puddle of Goo map with hill shown"

My first map pack comprised of eight maps. All of them work with EMFH, KOTH, and KTMWTB.

One thing to keep in mind when playing the map "Puddle of Goo" is that the hill is on both sides of the goo.

2,246 downloads, 2 reviews, 1 screenshot, 4.0 rating

Sunburst 1.1

Envy on 02/01/2010

Screenshot titled "Core"

ATTENTION The Center Lava Column is not part of the hill. Don't run into it for KOTH.

An arena style map with a twist. The battleground changes as you want it to. Four switches control the motion of 8 Paths that Intersect the main battlefield. Also the hill has an unusual feature that makes for real fun. It is my first work that is Under 300 polygons. Critique!

Notes for version 1.1:

Fixed KTMWTB and other stuff.

2,089 downloads, 2 reviews, 1 screenshot, 4.0 rating

Garrison Album 1.0

The Thug on 12/09/2009

A little delayed, this is the product of the third Marathon Groove Session. Thank you to ukimalefu, SynthNinja, and WastedJamacan for contributing songs. As always, enjoy!

Notes for version 1.0:

First release.

2,495 downloads, 2 reviews, 0 screenshots, 4.0 rating

Screenshot titled "Electric Myth"

12 Infinity Net Maps

?Nothing showed off scale, beyond the Nerve Compression hanging in the edge of Danger. But he could not worry about the Nerve-box. That always came through cranching."

  • from Scanners Live in Vain by Cordwainer Smith, 1950
Notes for version 1.2:
  • Re-added three maps from v1.0. Renamed one of these maps: The First Effect, Tombo the Unicycling Gorilla (new name), and Cut from Desire and Pain. Added custom shapes to Tombo.

  • Added two new maps: Sister Mary Balrog and Televised Feedlot.

  • Adjusted some weapons, sounds, lighting, architecture and textures in maps from v1.1.

2,679 downloads, 8 reviews, 16 screenshots, 3.5 rating

Deus Volt! 1.1

Synchronicity13 on 06/24/2023

Screenshot titled "Daylight at last"

After all, what is a metastable AI but an electric god?

You've been sent by Durandal to assist a UESC assault on the Vylae homeworld. As Pfhor resistance crumbles, a strange discovery offers new opportunities... and new perils.

A mini-scenario for Marathon Infinity. Six levels, plus one interstitial and one secret bonus level.

Notes for version 1.1:

Notable changes in v1.1:

  • Rebalanced ammo and shield chargers throughout scenario to provide a smoother difficulty curve and encourage exploration/aggression.
  • Embedded MML+Lua (no longer requires Previous AI plugin)
  • Substantially revised Atom Heart Mother (more climactic battles in central portion) and Our Lord Debussy (more to explore in upper floors, more connections between different areas of level).
  • Removed potential Cask-of-Amontillado-esque soft lock in Sic Transit Gloria Mundi.
  • Added a secret bonus level! Getting there is half the challenge.
  • More weapon pickups on more levels, for those that prefer pistol starts (or just missed the weapon the first time around).
  • Tweaks and aesthetic improvements to all levels.

I'm always looking to hone my craft as a mapper -- reviews, suggestions, &c are greatly appreciated. Special thanks to hypersleep for feedback on v1.0 and help with Lua!

3,132 downloads, 4 reviews, 3 screenshots, 3.8 rating

CTF Lua 4.0.2

W'rkncacnter on 11/04/2009

This is a lua script that enhances the CTF gametype so it doesn't suck. I wrote the original CTF script, and Irons added some cool features along the way. The readme included explains everything in detail.

Notes for version 4.0.2:

This is the same version that has been out forever. Just adding the file to Simplici7y.

2,642 downloads, 4 reviews, 0 screenshots, 3.8 rating

Screenshot titled "Map 3: 1984 - Give or take a millenium"

Marathon 1984 is a custom 3 map scenario for Marathon Infinity, created in 1997 by Frank 'Elk' Rooke and distributed in the MacAddict issue No. 13 cover CD.

This file contains the Marathon 1984 map file and a patched shapes file in MacBinary II format, compatible with Aleph One, as well as the original installer for classic MacOS also in MacBinary II format.

Contents of the Marathon 1984 original readme file:

Marathon-1984 Scenario

Level construction, textures and terminal art: Frank 'Elk' Rooke Many thanks to Devon Belcher (UESC Marine terminal pict by Devon)

Final merge: 6-16-97

1984 consists of three levels to be played as solo maps only and using Marathon Infinity.

Send your comments or questions to: kfrooke@earthlink.net.

639 downloads, 1 review, 7 screenshots, 4.0 rating